Immersion

Scientific publications

A TUI Platform for your Desktop.

A TUI Platform for your Desktop.

We propose the concept of a Tangible User Interface (TUI) based on a 3D stamps metaphor for a location-based game.

Felix Raymond, Loic Semelle, Mathieu Courtois, Cédric Kervégant, Delphine Graeff, Julien Castet, Jean-Baptiste de la Rivière. A TUI Platform for your Desktop. ITS 2015: 385-387

Consulter

Continuous Mental Effort Evaluation During 3D Object Manipulation Tasks Based on Brain and Physiological Signals.

Continuous Mental Effort Evaluation During 3D Object Manipulation Tasks Based on Brain and Physiological Signals.

This study focuses on the usage of brain and physiological signals to evaluate users’ cognitive load during 3D manipulation tasks made with Immersion’s CubTile system.

Dennis Wobrock, Jérémy Frey, Delphine Graeff, Jean-Baptiste de la Rivière, Julien Castet, Fabien Lotte. Continuous Mental Effort Evaluation During 3D Object Manipulation Tasks Based on Brain and Physiological Signals. INTERACT (1) 2015: 472-487

Connected touch tables for remote collaboration.

Connected touch tables for remote collaboration.

In this work, we present solutions to facilitate the integration of tactile tables into existing systems.

Jean-Baptiste de la Rivière, Julien Castet. Connected touch tables for remote collaboration. VR 2015: 393-394

Simpler Interfaces for Better 3D Simulation.

Simpler Interfaces for Better 3D Simulation.

We present solutions to simplify 3D interaction devices and their associated tasks and the teachings gained from confronting real users to these new interaction techniques.

Jean-Baptiste de la Rivière, Julien Castet : Simpler Interfaces for Better 3D Simulation. In Proceedings of EuroVR 2014.

Exploring the Physical Design Space for Situation Awareness and Performance in the Interactive Cockpit.

Exploring the Physical Design Space for Situation Awareness and Performance in the Interactive Cockpit.

This work is a state of the art on interactive technologies for interactive cockpits, focused on flight and navigation instruments.

Catherine Letondal, Julien Castet, Jean-Luc Vinot, Jean-Baptiste de la Rivière, Sylvain Pauchet, Exploring the Physical Design Space for Situation Awareness and Performance in the Interactive Cockpit, WIP TEI’14,Tangible Embedded Interface,February 16 – 19, 2014, Munich, Germany

Design of a Collaborative Platform for supporting Crisis Management

Design of a Collaborative Platform for supporting Crisis Management

We present the conception of a collaborative platform to facilitate the decision making process in crisis management situations.

Julien Castet, Jean-Baptiste de la Rivière, Maaike Schaap, Emilie van der Spil, Werner Overdijk (2014), Design of a Collaborative Platform for supporting Crisis Management, International Defense and Homeland security Simulation Workshop, 10-12 Septembre 2014, Bordeaux, France.

Ghosting impingements in 3D Dual-View projection systems.

Ghosting impingements in 3D Dual-View projection systems.

In this paper, we discuss various technical options to implement 3D dual-view systems, from four frames generated by two triggered or non-triggered 3D projectors.

V.N.H Silva, D. Stoenescu, T.C. Nassour, J.B. de la Rivière, J.L. de Bougrenet de la Tocnaye: Ghosting impingements in 3D Dual-View projection systems. In IEEE Journal of Display Technologies, December 2013.

Touch-Based Interfaces for Interacting with 3D Content in Public Exhibitions.

Touch-Based Interfaces for Interacting with 3D Content in Public Exhibitions.

This article describes experimentations of tactile interfaces with the CubTile for the manipulation of 3D virtual objects during a public exhibition of the Lascaux cave museum.

Martin Hachet, Jean-Baptiste de la Rivière, Jeremy Laviole, Aurélie Cohé, Sébastien Cursan: Touch-Based Interfaces for Interacting with 3D Content in Public Exhibitions. IEEE Computer Graphics and Applications 33(2): 80-85 (2013)

Methods for Designing Tangible UI: A First Comparative Case Study

Methods for Designing Tangible UI: A First Comparative Case Study

This study is focused on the comparison of different conception processes in the context of a tangible interface to control the lights of an hotel room. We discuss several evaluation criteria of the produced solutions

Céline Coutrix, Guillaume Riviere, Katarzyna Borgiel, Julien Castet, Nadine Couture, Ullmer Brygg, Geelhaar Jens, Patrick Reuter, Nawel Takouachet, Christophe Kolski, Sophie Lepreux, Jérémy Legardeur, Sebastien Kubicki, Yvonne Jansen, Amira Bouadid (2013). Methods for Designing Tangible UI: A First Comparative Case Study, TEI’13,Tangible Embedded Interface, February 10-13, 2013, Barcelona, Spain.

Feedback on the experience of integrating a collaborative platform into enhancement projects.

Feedback on the experience of integrating a collaborative platform into enhancement projects.

This work describes lessons learned about the usage of a tactile table displaying 2D/3D data and facilitating the multidisciplinary exchanges in a cultural heritage valorization project.

Julien Castet, Delphine Graeff, Jean-Baptiste de la Rivière (2013). Retour du patrimoine d’expérience sur l’intégration d’une plateforme collaborative dans les projets de valorisation, 5e édition du colloque Virtual Retrospect : 27,28 et 29 novembre 2013 dans l’odéon de l’archéopôle d’Aquitaine, université de Bordeaux 3.