Scientific publications
Presents the conception and the implementation of the microPoly platform, developed within the MIC project.
MicroPoly allows to easily edit and explore in real time different microgestures, switching at will between several detection hardware. It is based on the microGlyph notation.
Adrien Chaffangeon Caillet, Aurélien Conil, Vincent Lambert, Charles Bailly, Alix Goguey, and LaurenceNigay. 2026. MicroPoly: a First Microgesture Toolkit. Proc. ACM Hum.-Comput. Interact. 10, 4, Article EICS004(June 2026), 30 pages. https://doi.org/10.1145/3815367
Proposes a multimodal chair prototype based on a Do-It-Yourself approach. XRSeat allows to easily create, configure and monitor in real time haptique feedback (vibro-tactile, airflow), spatialized audio and visual feedback to create richer and more immersive XR experiences. The system is modular while still being accessible for artists and designers without technical expertise or development skills.
Barbara Schiavi, Charles Bailly, Elliot Bouchet, Nicolas Mizzon, Lucas Pometti, and Julien Castet. 2026. XRSeat: Designing and Evaluating a Mod-ular Multimodal Chair to Increase the Quality of Experience for XR. In ACM International Conference on Interactive Media Experiences (IMX ’26), June 09–11, 2026, Athlone, Ireland. ACM, New York, NY, USA, 9 pages. https://doi.org/10.1145/3788851.3815019
Describes the design and implementation of a prototype control room of the future for information dissemination: the Spatial Media Controller. This prototype was co-designed with media industry professionals, utilizes multiple immersive technologies, and incorporates innovative interaction techniques for controlling virtual cameras.
Charles Bailly, Lucas Pometti, Joseph Fadel, Juliette Vauchez, and Julien Castet. 2025. Spatial Media Controller: Exploring the Potential of Augmented Reality, Virtual Reality, Volumetric Capture and 360 Videos for News Broadcasting. In Proceedings of the 2025 ACM International Conference on Interactive Media Experiences (IMX ’25). Association for Computing Machinery, New York, NY, USA, 79–93. https://doi.org/10.1145/3706370.3727868
Proposes an interaction technique based on a single microgesture and air gestures to trigger commands on Augmented Reality tiles. The system offers promising utility and usability, even for novices.
Paper presented at the EuroXR 2024 conference, where it received an Honorable Mention Award.
Bailly, C., Pometti, L., Castet, J. (2025). MarkAR: Exploring the Benefits of Combining Microgestures and Mid-Air Marks to Trigger Commands in Augmented Reality. In: Reyes-Lecuona, A., et al. Virtual Reality and Mixed Reality. EuroXR 2024. Lecture Notes in Computer Science, vol 15445. Springer, Cham. https://doi.org/10.1007/978-3-031-78593-1_11
Describes the second iteration of our approach aimed at facilitating idea generation for XR systems. This more refined version of UXR-kit is based on a drafting system and refined materials to further facilitate the ideation phase.
Juliette Vauchez, Charles Bailly, and Julien Castet. 2024. UXR-kit: An Ideation Kit and Method for Collaborative and User-Centered Design about Extended Reality systems. In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST ’24). Association for Computing Machinery, New York, NY, USA, Article 71, 1–2. https://doi.org/10.1145/3641825.3689684
This article presents the first results of the MAGELLAN European project: an interactive environment for collaborative conception tasks, with new techniques to create and interact with content based on location data.
Pometti, L., Bailly, C., Castet, J. (2023). AHO-Guide: Automatically Guiding the Head Orientation of a Local User in Augmented Reality to Realign the Field of View with Remote Users. In: Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2023. INTERACT 2023. Lecture Notes in Computer Science, vol 14142. Springer, Cham. https://doi.org/10.1007/978-3-031-42280-5_1
This article presents different applications and benefits of the table/tangible object association, from both a technological and application points of view.
Juliette Vauchez, Charles Bailly, and Julien Castet. 2023. UXR-kit : Une Méthode d’Idéation pour la Co-Conception Centrée Utilisateurs destinée aux solutions de Réalité Étendue. . In IHM ’23 : 34e conférence Francophone sur l’Interaction Humain-Machine, April 03–07, 2023, Troyes, France. ACM, New York, NY, USA, 10 pages.
Proposes and evaluates a set of interaction techniques that enable drone teleoperation using augmented reality, combining mini-world representations and micro-gesture interactions.
Charles Bailly and Julien Castet. WIM-Drone: Combining a World-In-Miniature and Micro-Gestures for Teleoperation in Augmented Reality. In IHM ’23: Proceedings of the 34th Conference on l’Interaction Humain-Machine (IHM ’23), April 03–06, 2023, TROYES, France. ACM, New York, NY, USA, 11 pages. https://doi.org/10.1145/3583961.3583972
Presents an augmented reality system for remote collaboration that enables the sharing of a virtual cursor using inexpensive components that are easy for new users to set up.
Cedric Kervegant, Julien Castet, Juliette Vauchez, and Charles Bailly. 2021. Distant Assist Cursor (DAC): Designing an Augmented Reality System to Facilitate Remote Collaboration for Novice Users. In Interactive Surfaces and Spaces (ISS ’21 Companion), November 14–17, 2021, Lodz, Poland. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3447932.3490520
Presents the initial results of the European MAGELLAN project, an interactive visual environment for collaborative design, featuring new design techniques and augmented reality with indoor geolocation.
Balet, O., Koleva, B., Grubert, J., Yi, K.M., Gunia, M., Katsis, A. and Castet, J., 2017. Authoring and Living Next-Generation Location-Based Experiences. arXiv preprint arXiv:1709.01293.