Scientific publications
We propose a study of various techniques to reorient the head position of an augmented reality headset wearer in order to enable a remote user to have a more relevant perspective of the scene.
Juliette Vauchez, Charles Bailly, and Julien Castet. 2024. UXR-kit: An Ideation Kit and Method for Collaborative and User-Centered Design about Extended Reality systems. In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST ’24). Association for Computing Machinery, New York, NY, USA, Article 71, 1–2. https://doi.org/10.1145/3641825.3689684
We propose a method associated to a kit to facilitate the production of a high number of ideas for EXtended Reality (XR) solutions. UXR-kit is based on a Do It Yourself approach, without costly hardware or XR equipment.
Pometti, L., Bailly, C., Castet, J. (2023). AHO-Guide: Automatically Guiding the Head Orientation of a Local User in Augmented Reality to Realign the Field of View with Remote Users. In: Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2023. INTERACT 2023. Lecture Notes in Computer Science, vol 14142. Springer, Cham. https://doi.org/10.1007/978-3-031-42280-5_1
We propose and evaluate a set of interaction techniques for teleoperations with a drone in Augmented Reality. These techniques involve World-In-Miniature representations in AR and microgestures.
Juliette Vauchez, Charles Bailly, and Julien Castet. 2023. UXR-kit : Une Méthode d’Idéation pour la Co-Conception Centrée Utilisateurs destinée aux solutions de Réalité Étendue. . In IHM ’23 : 34e conférence Francophone sur l’Interaction Humain-Machine, April 03–07, 2023, Troyes, France. ACM, New York, NY, USA, 10 pages.
We present a collaborative AR system to easily share a virtual cursor. DAC requires only cheap and easy to assemble hardware in order to be accessible for novice users.
Charles Bailly and Julien Castet. WIM-Drone: Combining a World-In-Miniature and Micro-Gestures for Teleoperation in Augmented Reality. In IHM ’23: Proceedings of the 34th Conference on l’Interaction Humain-Machine (IHM ’23), April 03–06, 2023, TROYES, France. ACM, New York, NY, USA, 11 pages. https://doi.org/10.1145/3583961.3583972
This article presents the first results of the MAGELLAN European project: an interactive environment for collaborative conception tasks, with new techniques to create and interact with content based on location data.
Cedric Kervegant, Julien Castet, Juliette Vauchez, and Charles Bailly. 2021. Distant Assist Cursor (DAC): Designing an Augmented Reality System to Facilitate Remote Collaboration for Novice Users. In Interactive Surfaces and Spaces (ISS ’21 Companion), November 14–17, 2021, Lodz, Poland. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3447932.3490520
This article presents different applications and benefits of the table/tangible object association, from both a technological and application points of view.
Balet, O., Koleva, B., Grubert, J., Yi, K.M., Gunia, M., Katsis, A. and Castet, J., 2017. Authoring and Living Next-Generation Location-Based Experiences. arXiv preprint arXiv:1709.01293.
In this work, we synchronized virtual objects seen through an Hololens with a network of ultrasound transducers in order to simulate tactile feedback.
Riviere, G., Maquil, V., Kubicki, S., Kolski, C., Dubois, E., Couture, N., Castet, J. and Lepreux, S., 2017. Interaction Tangible sur Table, un cadre fédérateur illustré. Journal d’Interaction Personne-Système, 5. https://doi.org/10.46298/jips.3902
We propose a set of methods to estimate continuously users’ cognitive load, attention and error recognition rate during different tasks.
Kervegant, C., Raymond, F., Graeff, D. and Castet, J., 2017, July. Touch hologram in mid-air. In ACM SIGGRAPH 2017 Emerging Technologies (p. 23). ACM.
This work presents and evaluates a solution allowing safety professionals to formulate, test and adjust safety measures in critical buildings.
Jérémy Frey, Maxime Daniel, Julien Castet, Martin Hachet, Fabien Lotte. Framework for Electroencephalography-based Evaluation of User Experience ACM. CHI ’16 – SIGCHI Conference on Human Factors in Computing System, May 2016, San Jose, United States.
We summarize our research results about interactive and multitouch 3D, immersive visualization and collaboration. This work describes solutions to better understand 2D/3D data and to improve the collective perception of digital data.
Alexandre Ahmad, Olivier Balet, Arjen Boin, Julien Castet, Maureen Donnelley, Fabio Ganovelli, et al. (2016). Assessing the Security of Buildings: A Virtual Studio Solution. In A. Tapia, P. Antunes, V.A. Bañuls, K. Moore, & J. Porto (Eds.), ISCRAM 2016 Conference Proceedings – 13th International Conference on Information Systems for Crisis Response and Management. Rio de Janeiro, Brasil: Federal University of Rio de Janeiro.