Scientific publications
Proposes an interaction technique to trigger commands in Augmented Reality. It is based on a single microgesture and mid-air marks. This approach offers a promising utility and usability, even for novice users.
Paper presented at the EuroXR 2024 conference, where it won an Honorable Mention Award.
Charles Bailly, Lucas Pometti, Joseph Fadel, Juliette Vauchez, and Julien Castet. 2025. Spatial Media Controller: Exploring the Potential of Augmented Reality, Virtual Reality, Volumetric Capture and 360 Videos for News Broadcasting. In Proceedings of the 2025 ACM International Conference on Interactive Media Experiences (IMX ’25). Association for Computing Machinery, New York, NY, USA, 79–93. https://doi.org/10.1145/3706370.3727868
We propose a method associated to a kit to facilitate the production of a high number of ideas for EXtended Reality (XR) solutions. UXR-kit is based on a Do It Yourself approach, without costly hardware or XR equipment.
Bailly, C., Pometti, L., Castet, J. (2025). MarkAR: Exploring the Benefits of Combining Microgestures and Mid-Air Marks to Trigger Commands in Augmented Reality. In: Reyes-Lecuona, A., et al. Virtual Reality and Mixed Reality. EuroXR 2024. Lecture Notes in Computer Science, vol 15445. Springer, Cham. https://doi.org/10.1007/978-3-031-78593-1_11
We propose and evaluate a set of interaction techniques for teleoperations with a drone in Augmented Reality. These techniques involve World-In-Miniature representations in AR and microgestures.
Juliette Vauchez, Charles Bailly, and Julien Castet. 2024. UXR-kit: An Ideation Kit and Method for Collaborative and User-Centered Design about Extended Reality systems. In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST ’24). Association for Computing Machinery, New York, NY, USA, Article 71, 1–2. https://doi.org/10.1145/3641825.3689684
We present a collaborative AR system to easily share a virtual cursor. DAC requires only cheap and easy to assemble hardware in order to be accessible for novice users.
Pometti, L., Bailly, C., Castet, J. (2023). AHO-Guide: Automatically Guiding the Head Orientation of a Local User in Augmented Reality to Realign the Field of View with Remote Users. In: Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2023. INTERACT 2023. Lecture Notes in Computer Science, vol 14142. Springer, Cham. https://doi.org/10.1007/978-3-031-42280-5_1
This article presents the first results of the MAGELLAN European project: an interactive environment for collaborative conception tasks, with new techniques to create and interact with content based on location data.
Juliette Vauchez, Charles Bailly, and Julien Castet. 2023. UXR-kit : Une Méthode d’Idéation pour la Co-Conception Centrée Utilisateurs destinée aux solutions de Réalité Étendue. . In IHM ’23 : 34e conférence Francophone sur l’Interaction Humain-Machine, April 03–07, 2023, Troyes, France. ACM, New York, NY, USA, 10 pages.
This article presents different applications and benefits of the table/tangible object association, from both a technological and application points of view.
Charles Bailly and Julien Castet. WIM-Drone: Combining a World-In-Miniature and Micro-Gestures for Teleoperation in Augmented Reality. In IHM ’23: Proceedings of the 34th Conference on l’Interaction Humain-Machine (IHM ’23), April 03–06, 2023, TROYES, France. ACM, New York, NY, USA, 11 pages. https://doi.org/10.1145/3583961.3583972
In this work, we synchronized virtual objects seen through an Hololens with a network of ultrasound transducers in order to simulate tactile feedback.
Cedric Kervegant, Julien Castet, Juliette Vauchez, and Charles Bailly. 2021. Distant Assist Cursor (DAC): Designing an Augmented Reality System to Facilitate Remote Collaboration for Novice Users. In Interactive Surfaces and Spaces (ISS ’21 Companion), November 14–17, 2021, Lodz, Poland. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3447932.3490520
We propose a set of methods to estimate continuously users’ cognitive load, attention and error recognition rate during different tasks.
Balet, O., Koleva, B., Grubert, J., Yi, K.M., Gunia, M., Katsis, A. and Castet, J., 2017. Authoring and Living Next-Generation Location-Based Experiences. arXiv preprint arXiv:1709.01293.
This work presents and evaluates a solution allowing safety professionals to formulate, test and adjust safety measures in critical buildings.
Riviere, G., Maquil, V., Kubicki, S., Kolski, C., Dubois, E., Couture, N., Castet, J. and Lepreux, S., 2017. Interaction Tangible sur Table, un cadre fédérateur illustré. Journal d’Interaction Personne-Système, 5. https://doi.org/10.46298/jips.3902
We summarize our research results about interactive and multitouch 3D, immersive visualization and collaboration. This work describes solutions to better understand 2D/3D data and to improve the collective perception of digital data.
Kervegant, C., Raymond, F., Graeff, D. and Castet, J., 2017, July. Touch hologram in mid-air. In ACM SIGGRAPH 2017 Emerging Technologies (p. 23). ACM.