{"id":8674,"date":"2023-06-09T17:06:09","date_gmt":"2023-06-09T15:06:09","guid":{"rendered":"http:\/\/www.immersion.fr\/realite-virtuelle-realite-mixte-realite-augmentee\/"},"modified":"2023-06-20T13:49:22","modified_gmt":"2023-06-20T11:49:22","slug":"virtual-reality-mixed-reality-augmented-reality-what-are-the-differences","status":"publish","type":"post","link":"https:\/\/www.immersion.fr\/en\/virtual-reality-mixed-reality-augmented-reality-what-are-the-differences\/","title":{"rendered":"Virtual reality, mixed reality, augmented reality, what are the differences ?"},"content":{"rendered":"\n<p>Three terms are recently emerging out of a range of terms:&nbsp;<a href=\"https:\/\/www.immersion.fr\/en\/what-is-virtual-reality\/\">virtual reality<\/a>,&nbsp;<a href=\"https:\/\/www.immersion.fr\/en\/what-is-mixed-reality\/\">mixed reality<\/a>, and augmented reality (often referred to as VR, MR, and AR). A broad range of professionals and companies are using them, which is a great news for technological advancement. It is however a recurring occurrence to see them misunderstood or even misused, which is a good opportunity to clarify their origin and scope through a short and understandable article.<\/p>\n\n\n\n<p>To start with, the modern use of these terms is based on the reality-virtuality continuum introduced by Paul Milgram, Haruo Takemura, Akira Utsumi, and Fumio Kishino. It is important to keep this in mind in order to grasp the actual meaning of those terms.<\/p>\n\n\n\n<p><br>Virtual Reality refers to any technology immerging its user in an artificially computed environment. The environment may be a reproduction of something real or imaginary.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Virtual Reality (VR)<\/h2>\n\n\n\n<p>There is to this day a dispute with regard to the scope of what should be considered Virtual Reality, particularly with regard to 360\u00b0 movies and pictures that are considered by some as a distinguishable technology, known as immersive media, and by others as a sub category of virtual reality. The dispute lies mainly on what is understood as being a computed environment and regarding the level of interaction as 360\u00b0 content allows interaction with the system but not the environment itself.<\/p>\n\n\n\n<p>Virtual reality may be used through Head Mounted Displays (HMDs) as well as so called CAVE (for&nbsp;<em><strong>C<\/strong>ave&nbsp;<strong>A<\/strong>utomatic&nbsp;<strong>V<\/strong>irtual&nbsp;<strong>E<\/strong>nvironment<\/em>), which are basically rooms in which 3D is projected or retroprojected to appear on its walls and equipped with tracking devices. The designing and installation of CAVEs is one of&nbsp;<a href=\"http:\/\/www.immersion.fr\/\">Immersion<\/a>\u2018s fields of expertise amongst our expertise in immersive technologies.<\/p>\n\n\n\n<div class=\"wp-block-columns are-vertically-aligned-center is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Mixed Reality (MR) and Augmented Reality (AR)<\/h2>\n\n\n\n<p>Mixed Reality is a combination of real world objects and virtual objects. It is a term that encompasses a wide range of technologies from Augmented Reality (AR) to Augmented Virtuality (AV).<\/p>\n\n\n\n<p>Augmented Reality basically consists in adding a digital content in a real environment while Augmented Virtuality consists in adding physical content in a virtual environment.<\/p>\n\n\n\n<p>As it encompasses a broad range of technologies, it may be displayed through headsets, smartphones, glasses, CAVEs (through AV), and more.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"850\" height=\"567\" src=\"http:\/\/www.immersion.fr\/wp-content\/uploads\/2023\/06\/Microsoft-HoloLens.jpg\" alt=\"Microsoft HoloLens\" class=\"wp-image-2273\" srcset=\"https:\/\/www.immersion.fr\/wp-content\/uploads\/2023\/06\/Microsoft-HoloLens.jpg 850w, https:\/\/www.immersion.fr\/wp-content\/uploads\/2023\/06\/Microsoft-HoloLens-300x200.jpg 300w, https:\/\/www.immersion.fr\/wp-content\/uploads\/2023\/06\/Microsoft-HoloLens-150x100.jpg 150w, https:\/\/www.immersion.fr\/wp-content\/uploads\/2023\/06\/Microsoft-HoloLens-768x512.jpg 768w\" sizes=\"auto, (max-width: 850px) 100vw, 850px\" \/><\/figure>\n\n\n\n<p>For example, the recent&nbsp;<a href=\"https:\/\/www.immersion.fr\/en\/hololens\/\">Microsoft Hololens<\/a>&nbsp;or&nbsp;<a href=\"https:\/\/www.magicleap.com\/\">Magic Leap One<\/a>&nbsp;come under Mixed Reality and is at the same time considered to be Augmented Reality based on these definitions.<\/p>\n<\/div>\n<\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"185\" src=\"http:\/\/www.immersion.fr\/wp-content\/uploads\/2023\/06\/Reality-Virtuality-continuum-immersion.jpg\" alt=\"Illustration bas\u00e9e sur le continuum Realit\u00e9-Virtualit\u00e9 d\u00e9velopp\u00e9 par Milgram, Takemura, Utsumi et Kishino (1994).\" class=\"wp-image-2275\" srcset=\"https:\/\/www.immersion.fr\/wp-content\/uploads\/2023\/06\/Reality-Virtuality-continuum-immersion.jpg 600w, https:\/\/www.immersion.fr\/wp-content\/uploads\/2023\/06\/Reality-Virtuality-continuum-immersion-300x93.jpg 300w, https:\/\/www.immersion.fr\/wp-content\/uploads\/2023\/06\/Reality-Virtuality-continuum-immersion-150x46.jpg 150w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><figcaption class=\"wp-element-caption\">Figure based on the Reality-Virtuality continuum developed by Milgram, Takemura, Utsumi and Kishino (1994).<\/figcaption><\/figure>\n\n\n\n<p>To conclude, this means that VR, MR and AR, rather than being separated and eventually opposed to each other, are actually part of the same underlying concept: the reality-virtuality continuum. It is therefore probably wiser to understand them as a categorization on that spectrum, rather than separate terms.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Three terms are recently emerging out of a range of terms:&nbsp;virtual reality,&nbsp;mixed reality, and augmented reality (often referred to as VR, MR, and AR). A broad range of professionals and companies are using them, which is a great news for technological advancement. It is however a recurring occurrence to see them misunderstood or even misused, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2316,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[25],"tags":[],"class_list":["post-8674","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-expertise-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Virtual reality, mixed reality, augmented reality, what are the differences ? | Immersion<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.immersion.fr\/en\/virtual-reality-mixed-reality-augmented-reality-what-are-the-differences\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Virtual reality, mixed reality, augmented reality, what are the differences ? | Immersion\" \/>\n<meta property=\"og:description\" content=\"Three terms are recently emerging out of a range of terms:&nbsp;virtual reality,&nbsp;mixed reality, and augmented reality (often referred to as VR, MR, and AR). 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